Monday, March 26, 2007

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Wednesday, March 21, 2007

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Monday, March 19, 2007

Armor Sets Page Updated

The Burning Crusade is invading the High Level Armor Sets Page - Tier 4 and Tier 5 raid sets are now viewable for every valid race/class combo. These epic sets come in different specializations for some classes, which can be selected from an additional menu (if available). Blood elves and draenei can now be viewed in all their sets as well. Head on over and take a look!

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Friday, March 16, 2007

New World of Warcraft Wallpaper

We just added a new wallpaper to our World of Warcraft wallpapers section. This wallpaper features some amazing artwork from the World of Warcraft Trading Card Game. Head over to the Upper Deck Entertainment website now to learn more about the game, see more art, or even download some demo decks.

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Thursday, March 15, 2007

A look at why this game faces such a bright future in 2006 and beyond.

World of Warcraft is a landmark game and has been a sensation in its first year of release. As it proceeds through its second year, it is likely to continue its success and see its fan base become even greater. The game world of Azeroth is also set to grow, as a new game expansion is coming to enhance the World of Warcraft experience.

World of Warcraft’s challenge in 2007 will involve maintaining its success. When the game first came out, it wasn’t clear how it would perform. Blizzard Entertainment were confident in the game and had great hopes for it, but the gaming world was uncertain, wondering how well the traditional Warcraft elements would fit with an interactive online world. It actually worked brilliantly, and so the game took off.

Now the question is whether this is sustainable. It is extremely likely. By this point, it is clear that World of Warcraft is not simply a passing craze but rather a title with serious, long-lasting appeal. The game saw huge international growth in 2005 and in 2006 has already reached 8.0 million subscribers worldwide. The game has built up major momentum and it does not feel like it has peaked. Its sales are in great health, and more and more people are becoming interested in it.

World of Warcraft should see its subscriber base grow even further. It is impossible to predict the future, but it is plausible that it could reach a figure of 10 to 11 million subscribers in the course of the 2007. It is important to consider that a number of countries received the game later than America, so there is much potential for growth, as in global terms it is a relatively new game. It was released in November 2005 in Hong Kong, Macau and Taiwan.

The most crucial development for World of Warcraft was in January 2007 with the expansion, The Burning Crusade. This title incorporate elements from a previous game, Warcraft 3, by including the former villains, the Burning Legion. It added a new playable race to both the Alliance and the Horde, with the race of Blood Elves confirmed as joining the Horde. It also set to raise the game’s level cap to 70 and opened up the area of the Outlands. The new content and features have been very promising.

It is interesting to consider how the World of Warcraft expansion will be received.It should satisfy people, as it will offer growth and variety to the whole experience. It will be fascinating to see what new race is joining the Alliance, and it will be intriguing and different for the Horde to have their own “pretty” race in the form of the Blood Elves. In general, the expansion is a good thing and will give the game more depth. It should make the game more appealing to players.

World of Warcraft will also see its influence grow in 2007. Its success has inspired the game industry to develop similar titles and explore where the role-playing genre can go. There are games in development that intend to follow Warcraft’s lead. The title “Borderlands” from Red Mushroom is one such example. This massively multi-player online role-playing game aims to refine its genre even further, by making the game play more competitive and ruthless. It will be interesting to see how it performs.

World of Warcraft has a lot to look forward to in its third year. The subscriber base for the game should grow, as it is now a genuine mainstream success. The expansion has been the most significant update to the game yet. It is clear that World of Warcraft will continue to prosper and will be around for a long time to come.

Tuesday, March 13, 2007

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Thursday, March 8, 2007

Wednesday, March 7, 2007

World of Warcraft has enjoyed a huge and unexpected popularity

World of Warcraft is an enormously popular game that has experienced success beyond what anyone might have expected. It has become a mainstream triumph and has widened the audience for its genre and for gaming in general. It has also had an effect on the game industry, and in many ways is a surprising and remarkable title.What World of Warcraft has done is to make the multi-player game more popular. Before it arrived, the majority of people playing multi-player online games were usually teenage and twenty something males. World of Warcraft has broadened the gaming audience considerably. All sorts of age groups and individuals are now playing it. In particular, it has brought much younger gamers towards the genre. World of Warcraft has appealed to people who aren’t normally into gaming. It is quite common for someone to try it because they have a roommate or a friend who has it, and then they themselves become hooked. An academic study, The Daedalus Project by Nick Yee, has examined people who play the multi-player genre. Almost 20% of people now playing these games have had little prior experience in video gaming. World of Warcraft’s role in attracting such people can not be underestimated.World of Warcraft has appealed to women, who are not the typical audience for multi-player titles. Women either actively seek the game out, or try it because their boyfriend or husband is a fan. Around half of the women who play games like Warcraft are playing with their partner. In general, women now make up around a third of the overall number of people who play online multi-player games. World of Warcraft is often the key title in introducing them to the genre. World of Warcraft has made gaming a social experience. People play the game together in groups. Couples play it together, and around 25% of people who play games like Warcraft are playing with their romantic partner. Families also play together, and it is common for people to experience it with a family member. Parents play World of Warcraft with their children, and brothers play alongside each other in the game. It has a clear, universal appeal that encourages such interaction.One factor that has assisted the popularity of World of Warcraft is the availability of free trials for the game. While it was in development there were beta tests that introduced the game to players. Most significantly, though, the game’s developer Blizzard has held free trials for the game since its release. This has ensured that anyone can try it and play it. Most people who sample the game want to continue with it, and are likely to buy the game and sign up for the monthly subscription.The vast audience for World of Warcraft has been of interest to the game industry. Before the game came along, game companies felt that the multi-player genre was full and that there was no more room for a new title. The game has proven otherwise and has shown that the market can actually expand and grow. Game companies have been impressed by its success, and are very interested in why it has taken off to the extent that it has. They had not realised the potential in the online role-playing genre.World of Warcraft has shown that there are actually many possibilities for the genre. Game companies are now looking to make multi-player games that are more accessible and easier to play. They want to appeal to more casual players who may not have the time or inclination to spend all their time on a game. They are also examining how multi-player games are designed. They used to be serious and overly demanding titles. Warcraft has shown that they can be purely entertaining and fun.World of Warcraft then is a title that has broken new ground and increased the market that multi-player games can have. It has been popular with different types of people and has made the game industry rethink their whole approach to the genre. It is a very accessible game and it has developed a broad, mainstream appeal as a result.

Tuesday, March 6, 2007

A look at one of the most enthralling games ever made

World of Warcraft has many strengths as a game, and one of its most famous qualities is how addictive it is. It is one of the most enthralling games around - there’s an element to it that just grips you and makes it difficult to stop playing. As a result, the game is a truly fascinating experience, and many people have become hooked on the fantasy world of Azeroth.People tend to play World of Warcraft for long periods of time. The game has an internal clock and through that you can calculate how long you have been playing it for, in hours and days. A typical player of online games might spend around 24 hours per week online. World of Warcraft is so compelling that some people play 24 hours in one session. Players become so mesmerised with the game that they just keep going, and can spend an entire day inside its world.World of Warcraft is an online multiplayer game, a genre that tends to be very addictive by nature. One of the reasons why this particular game is so addictive is because it’s popular. Sometimes multiplayer games peter out because not enough people are playing them, and they need many people in their world to be interesting. World of Warcraft however has been continually popular since its launch. This has ensured that it is as busy as is needed and is full of opportunities for interaction. World of Warcraft is essentially endless. Even though the game has a final level, the experience doesn’t end once you’ve reached it and completed it. There are other challenges to do. The game’s developers, Blizzard, are constantly updating the game and adding new material and content. This ensures that its world is forever changing and expanding. The constant stream of new players also keeps the game community varied, as there are always new characters to meet.The key point about World of Warcraft is that it is not simply a game; it is an alternative world. It is a recreation of life, and it has built its reality in as much depth and detail as possible. World of Warcraft functions as an alternative to the real world and is one of the most involving games yet designed. Players use it to get away from reality and stress and to do something very different for a while. It is a hugely entertaining title of course, with much to offer to gamers.The world of the game still exists and grows even when you are not playing it. One of the game’s features actively encourages players to take a break every now and again. World of Warcraft features an element called the rested state, a reward system for more casual players. When players have their characters stay in an inn or a city, in other words when they aren’t playing the game, they earn certain bonuses and advantages. This can help with their progress when they do return to it.World of Warcraft also includes internal controls that can limit how long a person plays it. The game features special parental controls that allow adults to determine how much their children may use it. They can set up a play schedule and restrict their children’s access solely to evenings or the weekend. It is also possible to set it to force a player to take a break every hour or so. This ensures that people use the game sensibly and within reason.Overall, World of Warcraft is a terrific game and it is easy to become engrossed in it. The fact that it is so engaging just illustrates what a superlative game it is. It is very absorbing and diverting and is fine entertainment all round.

An Examination of The Make Up of World of Warcraft Players

World of Warcraft has developed an enormous following since its release in November 2004. It has built upon its initial success to become an enduring and hugely popular title. The demand for the game has been stronger than its creators might have expected, and it is now a fully-fledged social phenomenon, attracting all kinds of people to its world.World of Warcraft has enjoyed global success and acclaim. It seemed natural that it would do well in America, where there was anticipation for a new Warcraft title. The truth though is that it has taken off everywhere it has been released. It has been a massive hit in Asia, Australia, Canada, and Europe, and has many international fans and subscribers. The game has a simple, universal appeal that transcends language barriers and geography.One of World of Warcraft’s strengths is that it appeals to both casual gamers and more experienced players. The game has made the online multiplayer genre more accessible to people who might not normally play it. A lot of people who try the game may have regarded the genre as too complex or may not have played a role-playing game before. It is the quality of World of Warcraft and the buzz surrounding it that has drawn people’s attention towards it.World of Warcraft has a huge following on the Internet. There is an official site that is busy and informative and contains forums for the game’s subscribers. There are many other fan sites as well. It has a keen fan base made up of a broad cross section of society. People enjoy the game for all sorts of reasons, with fans citing the gorgeous graphics, addictive gameplay and unique characters as elements they find appealing. Although World of Warcraft has the visual style of a cartoon, it is a game that people of any age can enjoy. All age groups play it, from children to seniors. This leads to an interesting online environment, as younger players interact with older gamers. It is a real mix of people, as children and teenagers share the game’s world with twenty year olds and more mature, middle-aged players and older. It is a friendly, lively environment and tends to be good-natured and welcoming.The World of Warcraft universe is a happy, thriving community. There is a strong social aspect to it and players can become friends with each other. The game’s world of Azeroth follows the real world’s calendar and so they mark holidays and seasonal events in the game. On New Year’s Eve in 2005 there were parties and celebrations in Azeroth that all players could attend. It is features like this that make its world much more vivid, colourful and convincing.There is a fan convention for World of Warcraft. The game’s developer Blizzard held an event in October 2005 named BlizzCon, for fans of Warcraft and their other titles. World of Warcraft was a major part of this event, and one of the main attractions was a preview of the game’s expansion, The Burning Crusade. Some 8,000 people attended the event, which is expected to become an annual occurrence. Families went together and fans dressed up in costume as their favourite characters from the game. World of Warcraft has caught people’s imagination and this has led to a variety of creative offshoots. One key sign of the game’s popularity is the existence of Warcraft fan fiction. Players like to write fictional stories about the characters and events of the game. Fan art is also popular. People draw and paint images inspired by the game and post them in galleries online. Blizzard run their own Fan Art Program that fans can submit their art to for display. There is great creativity and beauty there.The broad appeal of World of Warcraft is such that it has infiltrated popular culture. The game has been used as an answer on the quiz show Jeopardy. It also has celebrity admirers. The comedian Dave Chappelle is a fan. Chappelle talked about the game during a stand-up performance in San Francisco in 2005. “You know what I’ve been playing a lot of?” the comedian reportedly asked the audience, “World of Warcraft!” He praised the game and expressed his delight with it.World of Warcraft then is a game that has broken new ground to appeal to a great number of people in society. With more than eight million subscribers, it is now the most popular online role-playing game and has grown far beyond its cult origins. Its wide appeal speaks of the brilliance of the game itself.

Raising Your IQ One Quest At A Time

World of Warcraft is a superb game and is an invigorating experience for anyone who plays it. If you are looking for a game that will challenge you, engage you and reward you then it is the perfect title. It could even be said that playing it will make you smarter, as the game asks so much of you that you can’t help but grow as you play it.World of Warcraft is a vast, long-lasting game that will occupy you for many hours. It contains almost infinite tasks and objectives. It is not easy to complete it, and in some ways the game is an open-ended experience. The closest thing the game has to an ending is its 60th level, and for you to reach that point requires a great deal of effort. It is an absorbing experience and will give you a thorough mental workout.The game plays fair and has a nice learning curve, with the early levels being reasonably straightforward. After that, World of Warcraft become more taxing. This ensures a smooth playing experience, as you contend with escalating levels of difficulty. It is a nice progression and works as a positive challenge for the player.World of Warcraft is complex and full of quests, with many quests on every level of the game. It is beneficial to you to complete them, and sometimes the fulfilment of one quest merely sets up another. They can be something simple like gathering and transporting items, to something more substantial and unique, like investigating the mystery of a wrecked raft, for example. The sheer variety is great and they are a good test of your problem-solving abilities.A major part of World of Warcraft is combat and fighting. There are many monsters and opponents to overcome. It takes time and ability to become proficient at combat, and the creatures you fight only grow stronger as you advance through the game. The combat is organised in real-time and calls for an alert, quick-witted mindset. Your enemies can do serious damage to you, through cursing or disarming you, or infecting you with a disease. You will need to be clever and versatile to defeat them.A player must learn many skills in order to succeed in World of Warcraft. It takes a lot of discipline to master them all. The skills vary depending on your character, and they include things like using magic and casting spells, creating portals, throwing missiles and fire at opponents, and tracking beasts on maps. It is good fun to learn them and it pushes you. It is not easy to reach the true potential of your character.Success in World of Warcraft also involves good management skills. Trade is an important element of the game, and you have a number of items to manage as a result. It is only possible to carry a certain number of items around with you – you have to decide what is vital. Your gold supply is important here, as it is essential for business and buying goods. You will need to use it sensibly and wisely and calculate how much of your gold you should spend. This will put your maths skills to good use.The landscape in World of Warcraft is vast and requires constant exploration. The game encourages curiosity in a player and rewards an inquisitive nature. This is one of the most appealing aspects of the game. You are never sure what you will come across next and this hones your intuition and your instincts. There are many different zones and environments to explore. It is truly a world to become immersed in and it will be some time before you are familiar with it.World of Warcraft’s multiplayer element is crucial in terms of the challenge that it presents. The game has many players, and interacting with them is very interesting. A player must learn to cooperate and embrace teamwork in order to progress. This is especially true of the player versus player content. When you take part in a large battle, you must work with other people and function well together as a group. This can stretch you and it takes a while to become attuned to it.World of Warcraft then is a fascinating and demanding experience, and will be of great use to anyone who plays it. There is so much to do, so much to learn and to understand, that it will surely develop you and your abilities. It is a game of skill and intelligence and it is a terrific challenge in every way.

World of Warcraft, could it be killing our teens

The parents of a teenage son who committed suicide just over a year ago claim that their son become addicted to the massively multiplayer online role-playing game, World of Warcraft. They believe that as a result of this addiction he took his own life. Now these parents are suing World of WarCraft developers Blizzard Entertainment, blaming the game developers for the tragic loss of their son.
The details of just how many hours this teen had been playing World of Warcraft prior to his death has not yet been published. Just what would constitute an addiction is hard to quantify. The generally accepted medical definition of an addiction is; a habitual psychological and physiological dependence on a substance or practice beyond one's voluntary control. So using this definition as a guide we could assume he had no control over how often he sat down to play the online role playing game.
Looking at a common addiction many people can relate to, smoking. Nobody would claim that the actual act of smoking could lead to anybody’s death. Rather it is the chemicals being inhaled while smoking that have been linked to various diseases leading to a potential premature death. Following this same logic we could then say that spending large amounts of your day playing World of Warcraft could not kill you. So the real problem in this case most be something else.
Examining suicide we should look at what really causes someone to take their own life. While a lot more research on the subject is still needed, it is believed that some type of psychiatric disorder, depression being the most common is the leading cause of suicide. If properly diagnosed most mental health problems can be treated and controlled. The difficulty is for people to realize that they have a problem and to go and seek treatment. The unfortunate stigma still attached to mental health problems leads many to go without getting treatment for what could be a highly treatable disease.
Looking back at the case at hand, we can see that a teen playing World of Warcraft too much could definitely be a potential sign that something is wrong. People who have difficulty dealing with reality or interacting with people are two possible signs of a mental health disease. So every parent should be aware of this, and if their children are using computer games as a way to withdraw from friends and family they should definitely seek profession medical advice, it just might save their child’s life.
About the Author of this article:
Hunter Crowell is a researcher, marketer, and an avid online gamer, including World of Warcraft and also the creator of the World of Warcraft Gold Price List Guide, a web site setup to help World of Warcraft players find the cheapest place to buy their gold.

World of Warcraft will change the world!





There are more people playing World of Warcraft in the U.S. today (two million) than had indoor plumbing 100 years ago. There are more people with blogs today (31 million) than had internet connections ten years ago. Thomas Edison said it best: "Change happens with ball-flattening speed."
If you don't know what an "MMORPG" is, don't worry. It's a geek term, like "e-mail" used to be a geek term. For now let's just say it's the most instantly gripping, involving and demanding entertainment technology ever invented. The addiction rate appears to be about twice that of crack Cocaine. There are 10 million MMORPG users in the world and their population is doubling every two years.
Hold your hand about three feet above your monitor. That's where the graph will be in 2010. It's an infection, it's a tsunami, it's a volcanic eruption. All at the same time, waiting, like a nest of plague-infested rats next to a ticking hydrogen bomb in an underwater volcano. Or something. What I'm trying to say is, it's The Next Big Thing. Some of what you're about to read will sound like science fiction. You'll be tempted to dismiss me along with those who for decades have been predicting sentient robot maids and hotels on the moon. But for every delayed technology there is another sudden, completely unexpected advance that jumps us from the shadows. For instance, none of the illustrations used in the article below were done with human hands. Each was rendered automatically by a remarkable piece of software called Nedroid, which can scan any piece of text, "read" it for comprehension and, incredibly, render artwork to match the context. Did you even know that was possible before now? Truly, this morning's science fiction is this afternoon's science not-fiction. So where will MMORPGs will take us?
In your lifetime...*
1. Everyone will look like a Greek god or goddess.
If you don't understand the gravitational pull of an MMORPG (Massively Multiplayer Online Role Playing Game), I'm going to enlighten you with just a dozen words: you get to pick what you look like and what your talents are. That's the real beauty of it. The first thing you do in the MMORPG World of Warcraft is design your own body and decide what your strengths will be. You pick your race. What could be more seductive than that, the ability to turn in all of the cards you were dealt at birth and draw new ones from a face-up deck? If you have friends who've gotten sucked into the WoW black hole and you don't understand why they never talk to you any more, this is it. I remember being a chubby teenager with bad skin and astigmatism and pants that didn't fit quite right. What would I have given to be reborn as a strapping warrior with rippling pecs and armor of hammered silver?
On that kid's screen now is a dozen noble warriors of exotic races, brandishing elaborate weapons and charging a gigantic demon across a fire-scarred mountaintop. The dwarf next to him is controlled by an accountant planted at his own computer in Cleveland, two babies sleeping in the next room and his pregnant wife on the sofa. The robed priest in the back casting healing spells is actually a 250-lb. ex-gangster, playing from the computer lab of a maximum security prison in Pennsylvania. The elf on his left, sprinting and drawing his mighty magical bow, is the digital body of a wheelchair-bound 12 year-old girl in Miami. It's not just for fantasy geeks, of course. Even The Sims lets you pick a version of yourself with low body fat and cool hair. And this idea is what's going to push the expansion of MMORPG technology in the way that porn pushed the expansion of the internet, the desperate-but-untapped desire to interact with others without the bothersome interference of genetic flaws and poor diet and exercise habits. But it's not just the physical image that changes. In that world, I am a dragon slayer. There, my reptutation and history are just as awe-inspiring as my look. Even now, much of the satisfaction for WoW gamers is in the very real sense of accomplishment they get, a person glowing with a burst of golden light when they gain a level in experience and strength. How can the real world compete with that? Wouldn't those long Calculus lectures have been easier to sit through if, every time you learned something important, gold light shot out from your body? In the future, long after World of Warcraft has gone the way of ARPANET, everyone will have a virtual-world twin. An upgraded, digital representative of yourself which I'll henceforth refer to as Awesome You. And you'll see a time in your life when more people know Awesome You than know the real you. Some people live like that already.

Monday, March 5, 2007

Warcraft Level 60-70 Guides

Days after the release of Burning Crusade, leveling guides for 60 to 70 have become available.Since we can now level to 70 and most of us want to quickly, I thought I would check out the guides and guide updates for level 60-70. Most of the commercial guides have been updated since the authors were all invited into beta testing.Joana's Horde Guide has a level 60 to 70 Burning Crusade update ready for download. Joana was the record holder for the fastest to level 60 (under 5 days played) on a new server and I expect a similar record for level 70.Bill Kopp also has an Alliance level 60 to 70 Burning Crusade Guide:"So you get all the class guides, any updated tweaks to the guide, and the 60-70 Burning Crusade Guides. "WoW Gold Secrets has an update for making gold in BC:"I was fortunate enough to have received a beta invite to the Burning Crusade. So what have I been doing since being invited? Researching gold-making strategies of course! "It's an amazing new expansion, so if you haven't, go get it right now!

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